=4) Again, you need to have a monster stand in front of the "fighter's charge" sign, back up quickly two steps, cast an open door spell ahead of you, it will release the demon inside. To your left, there are pits and invisible mists which disorient you, and at the same time you're being hit by poison globs. You must cast a spell into the mist, and it will transport your spell to the ant men, killing them. Don't bother. Step on this, and you're trapped in the room with an endless stream of rives and water elementals coming at you. I also recommend that you save DAIN for last. You'll see a pit which keeps generating munchers. Keep going, you see a door, and the sign for the DDD. Back up the stairs, you will see inscribed on a nearby wall "value in exchange for valuables". 02 (17,19) Black Flame You can't defeat him, but war cry him if he bothers you. The items you throw at the wrong time are teleported nearby, you'll be able to retrieve them again soon. Once you grab the Ra shield, fireballs are shot at you. (C) The third and final possible place your party ended up after the junction. Don't press it, it launches fireballs and makes the flame pits harder to kill. 09 (35,34) Demon Generator (1) Iron grate #1 Chaos Strikes Back Manual (Psygnosis release) Sorry for my bad english. Step forward once. Hi, solved the problem, i didnt realise i had to go back thru the wall to get around to push the button left or right. You'll see a very nasty trap to your left. A false wall to the right has a button which opens the door so you can flee back up the stairs. Chaos Strikes Back Maps Maps [dmweb.free.fr] Videos youtube complete solution by Joerte01 Part1 Ku Part2 Ros Part3 Neta Part4 Dain Credits : Graphics (items, wallset) by Germanny. Stairs to #17 Down the hall, a gold key will open the door, an you'll find a gor coin and some random item. To get to the rest of KU, make your way to the other stairs(5). Hi, solved the problem, i didnt realise i had to go back thru the wall to get around to push the button left or right. Stairs to VIII, IX, and altar (B) C. Around the corner, there is a fountain, and no apparent way out. It is not working. Proceeding up the stairs to the left(if you face the fighter's charge sign), you repeat the same process that you did in ROS all over again(see above). Placing an object on the altar will open a passage near you to the left(if you're facing the altar). If you use fireballs or an iron key to enter the iron grate, you see a pressure plate, standing on it closes the pit and gives you access to the "supplies for the quick" area(see below). Please see the. Up the next set of stairs, and you arrive at the fireball launcher corridor. Step through the mist to you right. I have three corbamite, but no Ra door opend. Once you go up the stairs, you will be in one of the mummy rooms(6). 6. 09 (27,31) Bread They are located in the northwest corner of this room. This will teleport you to the other side of the room. Stairs to #10 The only remotely interesting item in the chest is the Calista, which adds to you intelligence. All trademarks are property of their respective owners in the US and other countries. L18 (38,31) Gor Coin Keep moving quickly. Iron grate #3 leading to mist room Atari ST 11 (34,36) Gor Coin Stepping through places you in a large room with pits and Munchers(1). I have attempted to organize this in the concisest way possible, by labeling with letters and numbers, the various possible locations throughout the game. Dungeon master - Chaos Strikes Back - Remake - V 1.31. A set of stairs down leads to some treasure. You are now at the door to the end of ROS. From Ku, you should have gotten the solid key from the dragon(see above discussion), and now you need to go, via the stairs(7) to the altar(B) that was located off the stairs with the ants. ), from right to left, you will find yourself at a room with several iron grates(4). Then you want to cast many fireshield spells. You must use the stairs(11) in order have direct access to the death knight chambers. 3. //-->, Chaos Strikes Back Manual (Original release), Chaos Strikes Back Manual (Psygnosis release), Chaos Strikes Back Manual (Early French Translation), Pasti - Atari ST Imaging & Preservation Tools, Dungeon Master and Chaos Strikes Back for Atari ST hacked for RamDisk use, How to play Atari ST games under Windows? try {Xt_r = top.document.referrer;} 27 (23,17) Some randomly placed items can be here (in one of the four alcoves). Here is what FTL said about it in a post on GEnie on Tuesday January 9, 1990: Green gem room A. Stairs to #9. Two words of advice: One, don't have overloaded people. This closes the pit that blocks the stairs going up to you left(as you face the fighter's charge sign). Just like the first game you get to pick your characters and take them through the dungeons. The eye asks you to "prove you are a wizard". Can be started right from Desktop, no need for AUTO folder run. See discussion above. 21 (48,42) Boots Of Speed The wall you see is an illusion. Again, magic will not help you. You've made it! Continuing down this hall, if you stand on the pressure plate long enough, both pits ahead of you will close, and you must run quickly over them(or else you'll be trapped between them), grabbing the flask as you go, and you will find yourself in the front end of the "supplies for the quick area", which is just what it's name implies. There are sometimes gigglers around, so be careful. You will notice, once you walk straight through the false wall and past the mist, the "trust me enter the pit" sign. Montreal To Sault Ste Marie Drive, Coleman Feather 400b Parts, Iris Software Pvt Ltd, Kevin Yagher Net Worth, Best Gorilla Swing Set, Wind River Systems Revenue 2019, Indigenous Rights Australia, Kovea Slim Twin Propane Stove, Strategic Property Partners, Nirvana Polly Chords, …" /> =4) Again, you need to have a monster stand in front of the "fighter's charge" sign, back up quickly two steps, cast an open door spell ahead of you, it will release the demon inside. To your left, there are pits and invisible mists which disorient you, and at the same time you're being hit by poison globs. You must cast a spell into the mist, and it will transport your spell to the ant men, killing them. Don't bother. Step on this, and you're trapped in the room with an endless stream of rives and water elementals coming at you. I also recommend that you save DAIN for last. You'll see a pit which keeps generating munchers. Keep going, you see a door, and the sign for the DDD. Back up the stairs, you will see inscribed on a nearby wall "value in exchange for valuables". 02 (17,19) Black Flame You can't defeat him, but war cry him if he bothers you. The items you throw at the wrong time are teleported nearby, you'll be able to retrieve them again soon. Once you grab the Ra shield, fireballs are shot at you. (C) The third and final possible place your party ended up after the junction. Don't press it, it launches fireballs and makes the flame pits harder to kill. 09 (35,34) Demon Generator (1) Iron grate #1 Chaos Strikes Back Manual (Psygnosis release) Sorry for my bad english. Step forward once. Hi, solved the problem, i didnt realise i had to go back thru the wall to get around to push the button left or right. You'll see a very nasty trap to your left. A false wall to the right has a button which opens the door so you can flee back up the stairs. Chaos Strikes Back Maps Maps [dmweb.free.fr] Videos youtube complete solution by Joerte01 Part1 Ku Part2 Ros Part3 Neta Part4 Dain Credits : Graphics (items, wallset) by Germanny. Stairs to #17 Down the hall, a gold key will open the door, an you'll find a gor coin and some random item. To get to the rest of KU, make your way to the other stairs(5). Hi, solved the problem, i didnt realise i had to go back thru the wall to get around to push the button left or right. Stairs to VIII, IX, and altar (B) C. Around the corner, there is a fountain, and no apparent way out. It is not working. Proceeding up the stairs to the left(if you face the fighter's charge sign), you repeat the same process that you did in ROS all over again(see above). Placing an object on the altar will open a passage near you to the left(if you're facing the altar). If you use fireballs or an iron key to enter the iron grate, you see a pressure plate, standing on it closes the pit and gives you access to the "supplies for the quick" area(see below). Please see the. Up the next set of stairs, and you arrive at the fireball launcher corridor. Step through the mist to you right. I have three corbamite, but no Ra door opend. Once you go up the stairs, you will be in one of the mummy rooms(6). 6. 09 (27,31) Bread They are located in the northwest corner of this room. This will teleport you to the other side of the room. Stairs to #10 The only remotely interesting item in the chest is the Calista, which adds to you intelligence. All trademarks are property of their respective owners in the US and other countries. L18 (38,31) Gor Coin Keep moving quickly. Iron grate #3 leading to mist room Atari ST 11 (34,36) Gor Coin Stepping through places you in a large room with pits and Munchers(1). I have attempted to organize this in the concisest way possible, by labeling with letters and numbers, the various possible locations throughout the game. Dungeon master - Chaos Strikes Back - Remake - V 1.31. A set of stairs down leads to some treasure. You are now at the door to the end of ROS. From Ku, you should have gotten the solid key from the dragon(see above discussion), and now you need to go, via the stairs(7) to the altar(B) that was located off the stairs with the ants. ), from right to left, you will find yourself at a room with several iron grates(4). Then you want to cast many fireshield spells. You must use the stairs(11) in order have direct access to the death knight chambers. 3. //-->, Chaos Strikes Back Manual (Original release), Chaos Strikes Back Manual (Psygnosis release), Chaos Strikes Back Manual (Early French Translation), Pasti - Atari ST Imaging & Preservation Tools, Dungeon Master and Chaos Strikes Back for Atari ST hacked for RamDisk use, How to play Atari ST games under Windows? try {Xt_r = top.document.referrer;} 27 (23,17) Some randomly placed items can be here (in one of the four alcoves). Here is what FTL said about it in a post on GEnie on Tuesday January 9, 1990: Green gem room A. Stairs to #9. Two words of advice: One, don't have overloaded people. This closes the pit that blocks the stairs going up to you left(as you face the fighter's charge sign). Just like the first game you get to pick your characters and take them through the dungeons. The eye asks you to "prove you are a wizard". Can be started right from Desktop, no need for AUTO folder run. See discussion above. 21 (48,42) Boots Of Speed The wall you see is an illusion. Again, magic will not help you. You've made it! Continuing down this hall, if you stand on the pressure plate long enough, both pits ahead of you will close, and you must run quickly over them(or else you'll be trapped between them), grabbing the flask as you go, and you will find yourself in the front end of the "supplies for the quick area", which is just what it's name implies. There are sometimes gigglers around, so be careful. You will notice, once you walk straight through the false wall and past the mist, the "trust me enter the pit" sign. Montreal To Sault Ste Marie Drive, Coleman Feather 400b Parts, Iris Software Pvt Ltd, Kevin Yagher Net Worth, Best Gorilla Swing Set, Wind River Systems Revenue 2019, Indigenous Rights Australia, Kovea Slim Twin Propane Stove, Strategic Property Partners, Nirvana Polly Chords, …" /> =4) Again, you need to have a monster stand in front of the "fighter's charge" sign, back up quickly two steps, cast an open door spell ahead of you, it will release the demon inside. To your left, there are pits and invisible mists which disorient you, and at the same time you're being hit by poison globs. You must cast a spell into the mist, and it will transport your spell to the ant men, killing them. Don't bother. Step on this, and you're trapped in the room with an endless stream of rives and water elementals coming at you. I also recommend that you save DAIN for last. You'll see a pit which keeps generating munchers. Keep going, you see a door, and the sign for the DDD. Back up the stairs, you will see inscribed on a nearby wall "value in exchange for valuables". 02 (17,19) Black Flame You can't defeat him, but war cry him if he bothers you. The items you throw at the wrong time are teleported nearby, you'll be able to retrieve them again soon. Once you grab the Ra shield, fireballs are shot at you. (C) The third and final possible place your party ended up after the junction. Don't press it, it launches fireballs and makes the flame pits harder to kill. 09 (35,34) Demon Generator (1) Iron grate #1 Chaos Strikes Back Manual (Psygnosis release) Sorry for my bad english. Step forward once. Hi, solved the problem, i didnt realise i had to go back thru the wall to get around to push the button left or right. You'll see a very nasty trap to your left. A false wall to the right has a button which opens the door so you can flee back up the stairs. Chaos Strikes Back Maps Maps [dmweb.free.fr] Videos youtube complete solution by Joerte01 Part1 Ku Part2 Ros Part3 Neta Part4 Dain Credits : Graphics (items, wallset) by Germanny. Stairs to #17 Down the hall, a gold key will open the door, an you'll find a gor coin and some random item. To get to the rest of KU, make your way to the other stairs(5). Hi, solved the problem, i didnt realise i had to go back thru the wall to get around to push the button left or right. Stairs to VIII, IX, and altar (B) C. Around the corner, there is a fountain, and no apparent way out. It is not working. Proceeding up the stairs to the left(if you face the fighter's charge sign), you repeat the same process that you did in ROS all over again(see above). Placing an object on the altar will open a passage near you to the left(if you're facing the altar). If you use fireballs or an iron key to enter the iron grate, you see a pressure plate, standing on it closes the pit and gives you access to the "supplies for the quick" area(see below). Please see the. Up the next set of stairs, and you arrive at the fireball launcher corridor. Step through the mist to you right. I have three corbamite, but no Ra door opend. Once you go up the stairs, you will be in one of the mummy rooms(6). 6. 09 (27,31) Bread They are located in the northwest corner of this room. This will teleport you to the other side of the room. Stairs to #10 The only remotely interesting item in the chest is the Calista, which adds to you intelligence. All trademarks are property of their respective owners in the US and other countries. L18 (38,31) Gor Coin Keep moving quickly. Iron grate #3 leading to mist room Atari ST 11 (34,36) Gor Coin Stepping through places you in a large room with pits and Munchers(1). I have attempted to organize this in the concisest way possible, by labeling with letters and numbers, the various possible locations throughout the game. Dungeon master - Chaos Strikes Back - Remake - V 1.31. A set of stairs down leads to some treasure. You are now at the door to the end of ROS. From Ku, you should have gotten the solid key from the dragon(see above discussion), and now you need to go, via the stairs(7) to the altar(B) that was located off the stairs with the ants. ), from right to left, you will find yourself at a room with several iron grates(4). Then you want to cast many fireshield spells. You must use the stairs(11) in order have direct access to the death knight chambers. 3. //-->, Chaos Strikes Back Manual (Original release), Chaos Strikes Back Manual (Psygnosis release), Chaos Strikes Back Manual (Early French Translation), Pasti - Atari ST Imaging & Preservation Tools, Dungeon Master and Chaos Strikes Back for Atari ST hacked for RamDisk use, How to play Atari ST games under Windows? try {Xt_r = top.document.referrer;} 27 (23,17) Some randomly placed items can be here (in one of the four alcoves). Here is what FTL said about it in a post on GEnie on Tuesday January 9, 1990: Green gem room A. Stairs to #9. Two words of advice: One, don't have overloaded people. This closes the pit that blocks the stairs going up to you left(as you face the fighter's charge sign). Just like the first game you get to pick your characters and take them through the dungeons. The eye asks you to "prove you are a wizard". Can be started right from Desktop, no need for AUTO folder run. See discussion above. 21 (48,42) Boots Of Speed The wall you see is an illusion. Again, magic will not help you. You've made it! Continuing down this hall, if you stand on the pressure plate long enough, both pits ahead of you will close, and you must run quickly over them(or else you'll be trapped between them), grabbing the flask as you go, and you will find yourself in the front end of the "supplies for the quick area", which is just what it's name implies. There are sometimes gigglers around, so be careful. You will notice, once you walk straight through the false wall and past the mist, the "trust me enter the pit" sign. Montreal To Sault Ste Marie Drive, Coleman Feather 400b Parts, Iris Software Pvt Ltd, Kevin Yagher Net Worth, Best Gorilla Swing Set, Wind River Systems Revenue 2019, Indigenous Rights Australia, Kovea Slim Twin Propane Stove, Strategic Property Partners, Nirvana Polly Chords, …" />

See more on this below. I. From the cistern there are two other possible exits. 7. One of the demons has it. As you make your way back to the altar of vi, two steps away from it, you'll notice the altar disappear, and you'll be standing in a new corridor. B. Follow the advice on the scroll. Nothing seems to work. 12. Just as a sidenote, if you happen to fall into the same pit where you disposed of the knights, you'll find one of them carries an onyx key. Does anybody know how to pass this? Door opens and theirs an "eye" on the wall. Please see the. To get out, follow these directions: From where you got the emerald key, with a solid wall in front of you and a false one behind you, go back one, left one, down one, left two, up two, left one, up one, left six. This RA key is something you very much want. However, now things seem to be settling down. If you proceed through this door, there will be a series of long hallways with silent teleporters and false walls. This new room(11) contains a set of stairs up(12). This area is not important, but I'll discuss it briefly. Hallway COUATL ROOM-- Winding your way through this narrow path(watch for hidden pits!) Let me also mention that on each pathway you will find a Key of B at one of the altars. If you want to close it now, you must cast an open door spell facing this hidden pit. C. A Topaz Key, a Master Key or Lock Picks will open the door, but a Topaz Key will also deactivate the fireball holes. Otherwise, your save might be corrupted ? Thank You For a Magnifcent Game, also thak you for replying so quickly to questions raised. 13 (38,27) Cheese You need to sign in or create an account to do that. There is a cross keyhole here, and a gold keyhole, which leads to a gor coin. L02 (45,20) Onyx Key You'll see a chaos face, and if you step on the small switch on the floor near the face, it will open up a pit(if it isn't open already). Does anybody know how to pass this? Placing a torch in the sconce will open up a secret passageway, the "run and jump" hallway. Iron grate #2 If you had entered KU from (B) or (C), you would have more options available to you. If you choose to destroy the knights(see section below) a passage will open in one of the death knight's chambers once you take the executioner, providing you with a way to access the mummy rooms(6). 13. It's best to back up to where you first came in and attack the monsters using lots of low level nonmaterial spells and vorpal blades. Xt_param = ''; if(parseFloat(navigator.appVersion)>=4) Again, you need to have a monster stand in front of the "fighter's charge" sign, back up quickly two steps, cast an open door spell ahead of you, it will release the demon inside. To your left, there are pits and invisible mists which disorient you, and at the same time you're being hit by poison globs. You must cast a spell into the mist, and it will transport your spell to the ant men, killing them. Don't bother. Step on this, and you're trapped in the room with an endless stream of rives and water elementals coming at you. I also recommend that you save DAIN for last. You'll see a pit which keeps generating munchers. Keep going, you see a door, and the sign for the DDD. Back up the stairs, you will see inscribed on a nearby wall "value in exchange for valuables". 02 (17,19) Black Flame You can't defeat him, but war cry him if he bothers you. The items you throw at the wrong time are teleported nearby, you'll be able to retrieve them again soon. Once you grab the Ra shield, fireballs are shot at you. (C) The third and final possible place your party ended up after the junction. Don't press it, it launches fireballs and makes the flame pits harder to kill. 09 (35,34) Demon Generator (1) Iron grate #1 Chaos Strikes Back Manual (Psygnosis release) Sorry for my bad english. Step forward once. Hi, solved the problem, i didnt realise i had to go back thru the wall to get around to push the button left or right. You'll see a very nasty trap to your left. A false wall to the right has a button which opens the door so you can flee back up the stairs. Chaos Strikes Back Maps Maps [dmweb.free.fr] Videos youtube complete solution by Joerte01 Part1 Ku Part2 Ros Part3 Neta Part4 Dain Credits : Graphics (items, wallset) by Germanny. Stairs to #17 Down the hall, a gold key will open the door, an you'll find a gor coin and some random item. To get to the rest of KU, make your way to the other stairs(5). Hi, solved the problem, i didnt realise i had to go back thru the wall to get around to push the button left or right. Stairs to VIII, IX, and altar (B) C. Around the corner, there is a fountain, and no apparent way out. It is not working. Proceeding up the stairs to the left(if you face the fighter's charge sign), you repeat the same process that you did in ROS all over again(see above). Placing an object on the altar will open a passage near you to the left(if you're facing the altar). If you use fireballs or an iron key to enter the iron grate, you see a pressure plate, standing on it closes the pit and gives you access to the "supplies for the quick" area(see below). Please see the. Up the next set of stairs, and you arrive at the fireball launcher corridor. Step through the mist to you right. I have three corbamite, but no Ra door opend. Once you go up the stairs, you will be in one of the mummy rooms(6). 6. 09 (27,31) Bread They are located in the northwest corner of this room. This will teleport you to the other side of the room. Stairs to #10 The only remotely interesting item in the chest is the Calista, which adds to you intelligence. All trademarks are property of their respective owners in the US and other countries. L18 (38,31) Gor Coin Keep moving quickly. Iron grate #3 leading to mist room Atari ST 11 (34,36) Gor Coin Stepping through places you in a large room with pits and Munchers(1). I have attempted to organize this in the concisest way possible, by labeling with letters and numbers, the various possible locations throughout the game. Dungeon master - Chaos Strikes Back - Remake - V 1.31. A set of stairs down leads to some treasure. You are now at the door to the end of ROS. From Ku, you should have gotten the solid key from the dragon(see above discussion), and now you need to go, via the stairs(7) to the altar(B) that was located off the stairs with the ants. ), from right to left, you will find yourself at a room with several iron grates(4). Then you want to cast many fireshield spells. You must use the stairs(11) in order have direct access to the death knight chambers. 3. //-->, Chaos Strikes Back Manual (Original release), Chaos Strikes Back Manual (Psygnosis release), Chaos Strikes Back Manual (Early French Translation), Pasti - Atari ST Imaging & Preservation Tools, Dungeon Master and Chaos Strikes Back for Atari ST hacked for RamDisk use, How to play Atari ST games under Windows? try {Xt_r = top.document.referrer;} 27 (23,17) Some randomly placed items can be here (in one of the four alcoves). Here is what FTL said about it in a post on GEnie on Tuesday January 9, 1990: Green gem room A. Stairs to #9. Two words of advice: One, don't have overloaded people. This closes the pit that blocks the stairs going up to you left(as you face the fighter's charge sign). Just like the first game you get to pick your characters and take them through the dungeons. The eye asks you to "prove you are a wizard". Can be started right from Desktop, no need for AUTO folder run. See discussion above. 21 (48,42) Boots Of Speed The wall you see is an illusion. Again, magic will not help you. You've made it! Continuing down this hall, if you stand on the pressure plate long enough, both pits ahead of you will close, and you must run quickly over them(or else you'll be trapped between them), grabbing the flask as you go, and you will find yourself in the front end of the "supplies for the quick area", which is just what it's name implies. There are sometimes gigglers around, so be careful. You will notice, once you walk straight through the false wall and past the mist, the "trust me enter the pit" sign.

Montreal To Sault Ste Marie Drive, Coleman Feather 400b Parts, Iris Software Pvt Ltd, Kevin Yagher Net Worth, Best Gorilla Swing Set, Wind River Systems Revenue 2019, Indigenous Rights Australia, Kovea Slim Twin Propane Stove, Strategic Property Partners, Nirvana Polly Chords,